
function drawImage() {

	var canvas = $('#tshirt').get(0);
	var ctx = canvas.getContext('2d');
	var HEIGHT = canvas.height;
	var WIDTH = canvas.width;
	ctx.clearRect(0, 0, WIDTH, HEIGHT);

	var img = new Image();
	img.onload = function() {
		ctx.drawImage(img, 0, 0, 400, 450);
	};

	img.src = 'imgs/tshirt.png';
}
